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Guitar Hero Turns 20 – How a Plastic Axe United Generations Between Music Generations

It has been two decades since Guitar Hero hit the market across the Atlantic, giving everyday gamers the means to feel like rock legends. Not in reality, though you'd be hard-pressed convincing anyone who has nailed the epic lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with the music. Every sequence corresponded to specific notes, creating the sensation of a genuine performance.

The studio previously tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Collaboratively, they established the foundations for a surprising massively profitable series which made a remarkable impact on numerous of the artists included, showcasing classic groups to a new generation of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We rerecorded every song because the dollar figure was so high,” he says. “Even with the publishing rights alone, it was extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero became a hit, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the amazing things was the number of parents reached out expressing gratitude for exposing their children to the music they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series brought classic rock back into vogue: “The game offered a bigger, younger audience. Typically such music was seen as outdated material, however once it got featured on the title young people were finding it, abruptly it was cool. This validated it, eliminating the outdated label. It provided all our music a new life.”

In 2008, the band's first record was still not available in the US, so the game served as a primary platform of discovery for the group as they went on a North American tour opening for AC/DC. “Their crew were playing the song during travel, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly earned the group more money compared to their studio albums. It moved well over half a million copies in its first week, and sales of their songs rose significantly at a time when the music business faced decline.

Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. The song is challenging enough on expert mode, let alone played at increased tempo while hitting every one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.

“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.

DragonForce had already wrapped up a profitable run before Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them widely recognized. “I remember our distributors calling to tell me that we were records were moving rapidly,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing everything else the band has done. Recently, the song was used in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “If you only hear a single track, that's fine – everyone’s got their own musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

The best promotion, whether it’s for automobiles, clothes or games, goes further than selling something – it evokes a desire. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders felt that humans have a natural urge to make music, and they wanted to use technology to allow people to participate”.

Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, including derivative titles such as the DJ version, including a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Titles like Clone Hero and newer releases have kept the community alive, with expectations of a new product from the original publisher in development. A new studio has begun production on its debut music game. The initial creators are participating in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?

“Our team believed those games might become like Madden where you can releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

The writer

Virginia Rogers

A certified wellness coach with over a decade of experience in holistic health and nutrition, passionate about empowering others.

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